![]() ![]() Silque is really really really important to train because she learns Warp, but a new player will never know this. But turns out his optimal class is Archer since it makes him way easier to train and makes his low speed a complete nonissue. As for Atlas, when a player sees his low base skill and speed, they will probably think he should go Mercenary to fix those stats up. While Faye’s optimal class is Cleric, a new player probably won’t think to make her a Cleric since they just recruited Silque and think it’d be silly to have two of them on their team. For Faye, the player will just have recruited Silque when they reach the first Mila Shrine. It’s also a massive waste of his high base resistance, since Kliff would much rather make use of that base 8 res in Archer or Mercenary.įaye and Atlas are no stranger to this problem either, though the game doesn’t actively push you to make them certain classes. Mage is his canonical class, but also probably his worst class since his base speed is so low and he learn Excalibur later than Tobin at level 9. But the saddest one is definitely the game pushing Mage Kliff. Tobin makes a good Archer as well, but optimally he always wants to be a Mage because of his high base speed and his early access to Excalibur at level 6. Mercenary Gray is a great choice, though even Gray may want to go Archer depending on the situation. Right at the start in Ram Village, the environment has some hints as to who should promote into what class, encouraging Mercenary Gray, Archer Tobin, and Mage Kliff. Villager promotions are one of the earliest examples of beginner’s traps in this game. It ends up making SoV full of beginner’s traps that new players (or even just old players who picked up the game for the first time) are likely to fall into, so I thought it might be fun to compile as many of these traps as I could and look at how the game pushes the player towards these. And this doesn’t just mean how you play maps, but also extends to basically everything, like promotions and item management. But SoV takes this to a completely different level where the game encourages suboptimal strategies and ideas constantly. Things that new players wouldn’t think to do turn out to be crucial in beating games efficiently. In any FE game, the optimal meta is always at least somewhat removed from casual play.
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